Title: Grimstone

About: You are an FBI agent sent to the small mining town of Grimstone to investigate the mysterious murder of one of the miners. But there's more to this case than meets the eye. Some of the locals are claiming that the miner's ghost has been haunting the mine since his death and that it's somehow connected to the circumstances of his murder.

How to Play: Grimstone is no stranger to the occult. Once you have an idea of who the murderer is and their motive, you can visit the Fortune Teller to see if you can put the ghost to rest. There are several suspects in town, and you can confirm the alibis of all the characters except for one. There's no limitation on how many times you can guess but you can't leave town until you solve the mystery.... also we forgot to add a quit button....

Development: My wife and I built this game for Godot Wild Jam #54, with the theme "curses". After finding out the theme, we took a walk through a graveyard to find spooky inspiration, and it worked! We wanted to create a puzzle game where you match information on people's graves with details from the townspeople to solve a mystery. However, the townspeople provided more than enough material. My wife was interested in making a Japanese-style horror game, while I wanted to create something more akin to Scooby Doo mixed with the X-Files. We combined our ideas, and Grimstone was born.



StatusReleased
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(4 total ratings)
AuthorsMaroderkon, Chizilla
GenreSimulation, Visual Novel
Made withGodot, Krita
Tags2D, Atmospheric, Detective, Horror, Mystery, Narrative, Point & Click, Psychological Horror

Comments

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Love the art style, love the genre you picked. Runs smoothly without setting my PC on fire. I love this kind of game, hope to see more, or Part 2 some time :) Need to play it again though :O right away c:

(+1)

Thanks so much for the kind words! My wife did all the artwork herself in a short amount of time as it was a game jam. It worked out well though because the only way she could draw everything in time was with these frantic courtroom style sketches which really fit with the theme. We definitely have plans to make another similar game or a chapter 2 at some point. Thanks again! 

Not sure how to review the game in further detail without giving away too many spoilers: Even though once you figure them out, some of the hints gave me a headache because I was concentrating on completely unrelated things rather than the actual clue. Your wife has incredible talent! I completely agree that the artflow is unique because of the sketchy technique. While admiring the limited but lovely details in the pictures, I even forgot that I was trying to solve a crime. Even though I've already gone through it, I feel like I could keep playing. It's been a bit since I discovered something "fresh" in a genre I assumed to be too familiar with. 
I was initially irritated that I was forced to ask the same questions to everyone and that the clues did not lead to the discovery of new questions, but after a while I understood and, on top of that, I began to enjoy it. I'm almost positive you had music, but I'm not sure. I guess I should start playing again. :)
Please continue on this ♥

(+1)

Thanks so much for the review!